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I joined MeMod as a founding member in September of 2001 during the early phase of production. As the senior and supervising modeler for the project it was my responsibility to manage and lead a team of fledgling artists and to maintain a general style and consistency of design. I was also responsible for the design of MeMod's content management database. Its purpose was aimed at streamlining productivity and organization between our team members world-wide.
2001-2004 Status: Cancelled MeMod was featured in the October 2004 issue of PC Gamer UK magazine. |
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